VR technology is still in its early stages of hardware and software development, and many VR users experience is not ideal. GameCrew Creative Lab is preparing to launch two products, hoping to improve the VR experience.
GameCrew Creative Labs, a South Korean start-up, is currently finalizing VR's two software solutions, GREW AutoFocus and MOSKIT. Both products are designed to provide better focus and depth perception and provide potential analysis data for dizziness caused by VR content. The company has previously been dedicated to providing software products for VR content developers, including VR Disaster Trainer and VR Fatigue Reduction software.
The company's goal is to help developers and VR content creators get more performance from VR hardware and software while enhancing the user-perceived content's graphics quality.
Sangho Lee, principal researcher at GREW, said: "The VR industry seems to have started to slow down, but I am confident that two of GREW's products will drive the VR industry and our solutions will analyze and pinpoint what caused the dizziness, And enhances the user-perceived graphic quality of the content by providing better focus and depth.Finally, our goal is to help users enjoy VR content without feeling dizzy or with eyestrain. "
Upcoming Products MOSKIT and GREW AutoFocus Gain Unity Engine Full Platform Support with Unreal Engine and Cry Engine. GREW AutoFocus will be available on the Unity Resource Store, and MOSKIT is available by contacting GameCrew Labs.